This is the simple procedure of running a lesson on TeacherGaming Desk:

  1. Login to TeacherGaming Desk.
  2. Start the lesson you have preselected.
  3. Teach the theory. 
  4. Let the students play, and track their learning.
  5. Discuss with your students about their learning and playing experience.
  6. Review their learning

Before the Lesson

Before running a TeacherGaming lesson, make sure that:

  1. You have selected the lesson and maybe read it through. More about selecting a lesson can be found here: Browsing and Selecting Lessons.
  2. You have installed the App and the game you’re about to use, or you’re using a browser game, which doesn't require any installations. More about installations can be found here: Installing the TeacherGaming App.
  3. You have created the class you’re about to teach.

Lesson Structure

All our lesson plans consist of three sections (Theory, Play and Share & Discuss), and here is explained why they exist and how to use them with your class.

1. Theory

First part of the lesson is the theory part. You can use our slides to introduce the subject of the lesson for your students. Switching the slides can be done with the Next button or with the tabs. On Teacher Resources there's additional information and links for articles and videos about the subject. Theory can be taught before students log in to the TeacherGaming App, or before they even power on their devices.

2. Play

On a Play section students get a clear goal and start playing the game of the lesson! To play the game, students login to the TeacherGaming App with the Class ID (showing on the lesson) and their personal Student ID. (What is Class / Student ID?) On the top of the App students see what game to launch.

As the students play, you receive real-time learning analytics of what each student is doing in the game and how they are progressing. This helps you to monitor if they are doing what they're supposed to, or to know if someone is leaving behind and needs extra support.

3. Share & Discuss

On Share and Discuss, the dots between Theory and Play get connected. There are questions about the game, the subject of the lesson and the learning experience, and the idea is to let students do self-reflection, which makes the learning visible not only for you but for the students too. There are also questions about the subject of the lesson, and you can use the “Show Notes” for showing the correct answers.


Review after the Class

After you have completed the lesson, you can review how your students did in the game and what they really learnt. On a review page there are individual skill points, that are calculated based on how the student played and what they did in the game. You can always see this information on a Review tab.

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